theoceanbetween: (Default)
Vanitas is suffering while Aqua stands there causing it
 

                                         How's my driving? Let me know below!
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theoceanbetween: (Default)
Everything is on the table with Aqua, barring outright killing, mind control/thought invasion, and sexual intimacy! Those aren't a hard no, really, they just require some discussion.

Meme-ing on her and picking fights encouraged, meanwhile. Meme-ing on her is probably more effective though.

--

On player's end, backtagging and threadhopping are more than fine, fourthwalling is not. Thank you!
theoceanbetween: (Default)
[placeholder while i think of a message Aqua would put here, if any

ASSUME AUTOMATED RESPONSE]
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theoceanbetween: ([squadalah we are off])
Player Name: Pinch
Contact:
Plurk: [plurk.com profile] Trapinchmon
e-mail: sandstormbirdie@hotmail.com
Other Characters In-Game: n/a

Character: Aqua
Series: Kingdom Hearts
Canon Point: Birth by Sleep, post-Destiny Islands visit (right before everything promptly goes from salvageable to not)
CRAU?: nop

History: "Of course. I would never let that happen." [immediately followed by canned laughter]

Previous game history: n/a

Personality: On initial impression, Aqua is the idealized embodiment of a chivalrous knight, or rather the famous samurai gentry Keyblade Masters are based on. She speaks with a typically formal and polite air, kneels to royalty as a show of respect, is unflinchingly calm in the face of danger, and carries herself with righteous purpose while shouldering immense responsibility. She is an ambassador for the weak and doesn't hesitate to draw her Keyblade on their behalf. She is compassionate and very conscious of eye level, and will bend or kneel to speak to those shorter than her, children or no, communicating on even ground. Indeed, it's clear she's been raised under a system of noble values and follows it closely.

Outside of her warrior dressage, Aqua herself is a soft, friendly, rather reserved person. Rarely does she act for personal gain, even if she becomes more comfortable with recognition as she simultaneously becomes more comfortable with her title. Regardless, Aqua will always do what is right. Which doesn't often benefit her pragmatically, and it takes her awhile to understand that the title of Keyblade Master is a far more nuanced job than simply honoring every request and beating darkness with a stick, the two scenarios often going hand in hand. But this lack of sophistication is a symptom of larger problems that keep Aqua away from any of the goals she set out to accomplish, and more often than not she's figuratively caught with her pants down. Pretty funny in the awkward social situations she finds herself unable to navigate effectively, but harmful to her otherwise. It's the gulf-like difference between being confused at men unashamedly hitting on her, and failing to avoid imprisonment because she can't words. Honestly, she's lucky there's always someone or something that covers for her, whether it be a charitable higher authority or a well-timed Unversed appearance.

She is also generally focused but easily drawn to distractions in spite of that, since every mission becomes equally important when darkness is involved, or a group of young children's treasure hunt game relies on her playing along. Truly, Aqua is bad at keeping her eyes forward, making good snap decisions, and prioritizing.

The backbone of Aqua's greater character is three parts, with two parts that are inextricable but often clash, and this frequently leaves her paralyzed in a number of ways. Her stubbornness is the glue binding them together; which, to illustrate how profound it is, is the foremost quality the antagonist acknowledges about her. Aqua isn't completely inflexible in her thinking, but she clings doggedly to what she's been taught, and a sheltered life has rendered her ill-equipped to challenge or accommodate these beliefs in any meaningful way. In line with the philosophy she was raised under, Aqua also perceives a steep dichotomy between light and darkness, and this informs the black and white mentality that permeates her interactions with the world at large and eventually poisons her friendships.

"There was something very wrong about them..." is what Aqua says about the Tremaines, people she hadn't even spoken to, but she had sensed the darkness in their hearts and that told her all she needed to know. It's further demonstrated that this world view abets not only quick judgment, but also quicker action erring on impulse when she follows these same people to their home, walking right up to their front door Keyblade in hand. At this point, they hadn't yet done anything to warrant this from her! Fortunately, Cinderella's fairy godmother intercepts Aqua before that train of events could reach its logical conclusion, and Aqua is offered a much more peaceful approach to dealing with the problem. This demonstrates how deeply her bias against darkness runs, however, and it is not a stance Aqua ever really strays from. She's sharp and biting and ruthless towards anyone who opposes the light and its inherent values, and she won't hesitate bitch to cut them down. Aqua stands for justice, and darkness can never be used for good.

It follows, then, that this would inevitably ensnare her in a moral quagmire when darkness crops up in one of her best friends. It takes what she believes to be true about darkness - that it's hate, rage, jealousy, even monstrous - and sets it against what she knows to be true about him, and this is where the inability to reconcile the two trips her up to a massive degree. It creates a divide between her duties as a Master and her duties as a friend, each side demanding impossible things of her. A true Master would never accept darkness, but she could never hurt her friends, so what does she do when they turn down that path? In this case, Aqua loves the taste of her own foot almost as much as she loves her friends, because she's placed in position as an arbiter where she and Terra had been equals before. Now on separate social rungs, they can no longer see eye to eye, and whenever Aqua speaks to him directly, it's in the way expected of a Keyblade Master, while her internal dialogue as a friend is kept hidden and separate. It's damaging, especially when she assumes the worst from him as a Master but still believes in him as his friend. It's a shame, because unfettered by her stringent moral code, Aqua is very affectionate, doting and protective over her friends. She shouts down those who eagerly claim that Terra has done terrible deeds, tries again and again to bring Ven home for the sake of his safety, and fights viciously to protect them both from the dark being Vanitas.

So, she doesn't rebuff Terra because she truly believes him to be irrevocably bad, but because ultimately she does have his best interests at heart and does believe he can conquer the darkness. It's her position as a Master that makes it impossible for her, in her mind, to support him in the way she wants and so they push each other away. It takes her a long time to change her stance even when darkness isn't involved, but with Ven she does eventually realize it miiiight not be part of her duties to act as an authority over her friends; by then, however, it's too late. Additionally, by her canon point post-Destiny Islands, she's decided against passing on the responsibility of the Keyblade to the next generation because it's prevented her from being there for Terra as a friend. If anything, it's possibly made him her enemy, and that shakes her pretty badly, especially since she only recently walked away from a deadly fight with another person rooted in darkness. And she would never force anyone to one day make a choice she herself is afraid she might have to make.

While her naive judgment of darkness hurts her in the long run, Aqua's naivety also expresses itself in an unshakable belief in the power of love and dreams and fairy tales, and her absolute faith in her friends. It's a sentimental side to Aqua that is perhaps more integral than her judgmental side and why this inner conflict exists in the first place. Only those who believe in dreams wholeheartedly can see the fairy godmother at all, and throughout her journey Aqua sees the power of love triumph over darkness again and again just as the fairy godmother implied it would. Love comes in many forms in this sense, from the gentle kiss to wake Snow White to the magic sword Prince Phillip uses to defeat Maleficent and free Aurora's kingdom. Aqua ascribes mostly to the latter incarnation, where love is a righteous power that destroys evil, rendering it a paramount representative of light. It's not what the fairy godmother meant to instill in her, since it continues to bring Aqua into constant conflict with darkness and thus further conflict with her friends, and demonstrates how ingrained Aqua's stratified thinking continues to be. But it also demonstrates a firm belief in the sheer, tangible power of love. Amusingly proper, since Aqua herself has basically chosen to wield love like a sword. But love also manifests as the wayfinders she made for her friends, fragile glass stars that paradoxically represent the unbreakable bond she shares with them; the wayfinder serves as a symbol, then, of what is most precious to them and echoes what all of them are trying to protect. In a way, Aqua did leave a part of herself to guide them with where she herself thought she couldn't. The wayfinder guides her too, a reminder of what really matters to her.

Essentially, Aqua is someone who has a lot of trouble figuring out where her priorities lie, always falling back too hard on her Master's teachings when least appropriate, but she loves her friends too much to ever truly give up on them either, even when she fails to understand them or be understood herself. Throughout her journey, she's held back by herself, by the uncertainties hanging over her head, and by how slow she is to change, which is accentuated by the fact that the antagonist actively directs Terra and Ventus to where he wants but Aqua sort of guides herself to a path of ruin. Perhaps avoidable if she follows her heart instead of her pedigree, but Master Eraqus set up both his students for failure when he taught them everything about fighting and nothing about tact and diplomacy. Still, she makes easy friends with those aligned to light and treasures every connection she manages to make along the way.

Previous Game Development: n/a

Skills/Abilities: First and foremost among Aqua's repertoire is her Keyblade, Stormfall. Like any Keyblade it grants her a swath of abilities therein, but its most unique property will be completely removed in Witchy Willows and that is: the ability to open any lock or door (which encompasses the literal and the figurative, from treasure chests to people's hearts to the paths between worlds). It will however retain the aspects to manifest according to Aqua's will, to only obey and be held by her, and its ability to turn into a glider.

Aqua also has access to a broad variety of magic, most of it performed with her Keyblade as the conduit. This includes a variety of elemental magic, barring earth-based spells. Otherwise, she can conjure lightning, shoots salvos of flame and ice, summon a 360-degree barrier, bolster her jumps, flatten opponents with gravity, and teleport herself around, to name a few things. She can also use Command Styles to cloak herself in magic and use an additional set of attacks, demonstrating permutations of previous elemental magic and utilizing spells unique to that style. There's a few healing spells at her disposal as well, but those and her offensive spells will be nerfed upon entry. Which is...basically all of her spells, except maybe this one.

Beyond that, she has been trained as a wielder for years and as a result is physically fit, nimble, and skilled at regular combat (assuming she has a weapon in hand). Aqua acts as both gymnast, dancer, and figure skater, incorporating cartwheels, pirouettes, and techniques like the Biellmann spin into her fluid fighting style. Her primary strength does lie in her magic, however, and like any good mage those barriers, smooth movements and ranged attacks are meant to keep her away from constant direct engagement due to the fact she is quite squishy. Though in a pinch she does have pauldrons on her arms that can summon her armor.

There's also the poorly defined ability to sense the leanings of a person's heart, but since it's situational it will also be removed. She'll just be presumptuous the normal way.

Ultimately her larger skillset may be window dressing, as the total combat basis doesn't neatly translate to her new, relatively peaceful location, and beyond that she only has baking and crafts as her purely mundane skills. Such is the life of one raised to destroy agents of darkness.

Network Sample: [Hello operator this character doesn't know how to use devices. As such, when the video comes on, Aqua has a hand over half the screen as she speaks.]

This isn't the first time I've been called to a world.

That's why I find it hard to believe these people accidentally summoned everyone here. What brought us, it has to be something else. Not necessarily bad...but it has a purpose. Did anyone feel lost before coming here? Or something more tangible, like a tug on your heart?

That would make more sense to me, but I didn't feel anything at all. What does it mean?

I feel more lost than I did before.

If we try, do you think we can make sense of it together?

[Aqua sighs, removing her hand. There, now you can properly see her. She's smiling to herself.]

I guess what I'm trying to say is...you're not alone if you feel the way I do. Not that I think a shared problem should be what binds us together, but it's a start.

Third Person Sample:

a distinctly friendly flavor of a thread

a bittersweet drink to accent the taste of the former
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Master Aqua

May 2025

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